Summary

1911 Encyclopædia Britannica, Volume 7… (1911)

Sequences.—If during the play of the hand three or more cards are consecutively played which make an ascending or descending sequence, the maker of the sequence marks one hole for each card forming the sequence or run. King, queen, knave and ten reckon in sequence in this order, notwithstanding that they are all tenth cards in play; the other cards according to the number of their pips. The ace is not in sequence with king, queen. If one player obtains a run of three, his adversary can put down a card in sequence and mark four, and so on.
Source: Wikisource

1911 Encyclopædia Britannica, Volume 7… (1911)

When the second card is laid down, the player calls out the sum of the pips on the two cards played, and so on until all the cards are played, or until neither player can play without passing the number thirty-one. If one player has a card or cards that will come in and the other has not, he is at liberty to play them; at the six-card game he must play as long as they can come in, and he can score runs or make pairs, &c., with them. If one player’s cards are exhausted, the adversary plays out his own, and can score with them.
Source: Wikisource

1911 Encyclopædia Britannica, Volume 7… (1911)

The dealer deals six cards to each, singly. The undealt cards are placed face downwards on the table. The players then look at their hands and “lay out,” each putting two cards face downwards on the table, on the side of the board nearest to the dealer, for the “crib.” A player must not take back into his hand a card he has laid out if the cards have been covered, nor must the crib be touched during the play of his hand.
Source: Wikisource

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