Summary

Markus List; Peter Ebert; Felipe Albrecht Ten Simple Rules for Developing Usable Software in Computational Biology…

Nevertheless, good usability is imperative for achieving wide acceptance of a software tool in the community. In many cases, academic software starts out as a prototype that solves one specific task and is not geared for a larger user group. As soon as the developer realizes that the complexity of the problems solved by the software could make it widely applicable, the software will grow to meet the new demands.
Source: Wikisource

Markus List; Peter Ebert; Felipe Albrecht Ten Simple Rules for Developing Usable Software in Computational Biology…

In the above ten simple rules, we highlight that software should not only be scientifically sound but also be perceived as usable for widespread and effective application. To these ends, developers should also be the first to apply their tool, to reveal usability issues as early as possible. However, effort is required from both users and developers to further improve a tool.
Source: Wikisource

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