Summary

Fielding Yost,  Football for Player and Spectator… (1905)

“ The simplicity of the code should always be such that every member of the team can quickly grasp the meaning. Complicated signals necessarily make a team slow. Not only does a quarter find it difficult to accurately and quickly call the plays, but the men themselves will also have trouble in carrying out the complex commands. To secure quickness and smoothness of play it is imperative, even with the plainest signals, that each man on the team shall thoroughly know and understand each command and be able to respond as readily, as he would to his own name and with just as little thought. ”
Source: Wikisource

Fielding Yost,  Football for Player and Spectator… (1905)

“ Both theory and experience teach that a team can play faster if the quarter runs the game than if some other member is in charge.
Signals should never be drawled out slowly. They should be given in a clear-cut, snappy tone of voice. A team will always be much affected by the way in which a quarter calls his signals. One who is slow in this respect will have a slow-moving team behind him, while one who calls out his commands with a vigorous, decisive ring will find these same qualities imaged in the performance of his men in the succeeding plays.
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Source: Wikisource

Fielding Yost,  Football for Player and Spectator… (1905)

“ They should not be used repeatedly in a game, because it is impossible to tell what results any one play may produce, while the sequence is likely to include plays with which the team finds it impossible to make headway against the opponents. Sequences can often be used to advantage, however, especially at the start of a game, for the purpose of speeding up the attack and sweeping the opponents off their feet before they realize what is happening. ”
Source: Wikisource

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