Alex Kozinski

Biographical details

Portrait of Alex Kozinski Alex Kozinski,  Micro Star v. FormGen Inc. — Opinion of the Court

“ In case FormGen didn’t license away its rights, Micro Star argues that, by providing the Build Editor and encouraging players to create their own levels, FormGen abandoned all rights to its protected expression. It is well settled that rights gained under the Copyright Act may be abandoned. But abandonment of a right must be manifested by some overt act indicating an intention to abandon that right. ”
Source: Wikisource

Portrait of Alex Kozinski Alex Kozinski,  Micro Star v. FormGen Inc. — Opinion of the Court

“ Computer programs don’t actually go anywhere or fetch anything. Rather, the game engine receives the player’s instruction as to which game level to select and instructs the processor to access the MAP file corresponding to that level. The MAP file, in turn, consists of a series of instructions indicating which art images go where. When the MAP file calls for a particular art image, the game engine tells the processor to access the art library for instructions on how each pixel on the screen must be colored in order to paint that image. ”
Source: Wikisource

Portrait of Alex Kozinski Alex Kozinski,  Micro Star v. FormGen Inc. — Opinion of the Court

“ FormGen alleges that its copyright is infringed by Micro Star’s unauthorized commercial exploitation of user-created game levels. In order to understand FormGen’s claims, one must first understand the way D/N-3D works. The game consists of three separate components: the game engine, the source art library and the MAP files. [2] The game engine is the heart of the computer program; in some sense, it is the program. It tells the computer when to read data, save and load games, play sounds and project images onto the screen. ”
Source: Wikisource

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