Summary

Portrait of Alex Kozinski Alex Kozinski Micro Star v. FormGen Inc. — Opinion of the Court

In case FormGen didn’t license away its rights, Micro Star argues that, by providing the Build Editor and encouraging players to create their own levels, FormGen abandoned all rights to its protected expression. It is well settled that rights gained under the Copyright Act may be abandoned. But abandonment of a right must be manifested by some overt act indicating an intention to abandon that right.
Source: Wikisource

Portrait of Alex Kozinski Alex Kozinski Micro Star v. FormGen Inc. — Opinion of the Court

FormGen alleges that its copyright is infringed by Micro Star’s unauthorized commercial exploitation of user-created game levels. In order to understand FormGen’s claims, one must first understand the way D/N-3D works. The game consists of three separate components: the game engine, the source art library and the MAP files. [2] The game engine is the heart of the computer program; in some sense, it is the program. It tells the computer when to read data, save and load games, play sounds and project images onto the screen.
Source: Wikisource

Portrait of Alex Kozinski Alex Kozinski Micro Star v. FormGen Inc. — Opinion of the Court

Nintendo sued, claiming that when the Game Genie modified the game system’s audiovisual display, it created an infringing derivative work. We rejected this claim because “ [a] derivative work must incorporate a protected work in some concrete or permanent form.” Galoob, 964 F.2d at 967 (internal quotation marks omitted) . The audiovisual displays generated by combining the Nintendo System with the Game Genie were not incorporated in any permanent form; when the game was over, they were gone. Of course, they could be reconstructed, but only if the next player chose to reenter the same codes.
Source: Wikisource

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