Lew Lysle Harr

Biographical details

Lew Lysle Harr,  Pung Chow

“ In a game of this nature where every hand is different from the preceding one and so much depends on the draw, it is very hard to lay down any specific rules of how it should be played. There are, however, a few points which would help if kept in mind during the play. A player should study his original hand and after the first few draws and discards form a general plan of what he is going to try and fill in his hand and decide on how high a score he will have a good chance of making. ”
Source: Gutenberg

Lew Lysle Harr,  Pung Chow

“ If he has one set of four of a kind he should have fourteen tiles in his hand, two sets of four of kind 15 tiles, and so on.
If, at any time during the game, a player has an incorrect number of tiles in his hand, it becomes "dead." He must continue drawing and discarding, but when the scores are settled his score does not count and therefore he must pay all players. His only chance lies in endeavoring to prevent the other players from completing their hands, by holding the tiles which he believes they need and thus causing a draw game.
”
Source: Gutenberg

Lew Lysle Harr,  Pung Chow

“ West Wind was exceptionally fortunate in the draw and soon had three sets of winds and dragons exposed, or on the table. The other three players seeing in this a dangerous hand, "ran for cover," this consisting of gathering all the sequences possible together, and mixing the suits. By doing this a player can very quickly complete his hand and win, although his score will be low when he does win. However, the one who does "Mah-Jongg," no matter how low his score may be, collects that amount, and escapes any exceptionally high scoring hands which the other players may hold. ”
Source: Gutenberg

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