Diarmuid Fionntain O'Scannlain

Summary

Diarmuid Fionntain O'Scannlain Sony Computer Entertainment America… (2000)

Screen shots are ubiquitous in the packaging of video games because they convey to the purchaser exactly what the game will look like on a screen when it is played. This slice of verisimilitude is important because the majority of the packaging of most typical video games is ornate artwork that evokes the spirit of the game, if not necessarily the visual truth of it.
Source: Wikisource

Diarmuid Fionntain O'Scannlain Sony Computer Entertainment America… (2000)

For those enthusiastic video game players who do not want to pay for a PlayStation console, they can avoid having to do so by paying a smaller sum for the Bleem software. For those afficionados who have already purchased a Sony PlayStation console, the new Bleem software allows them to enjoy their games even more by playing them on a computer, which is capable of producing higher resolution graphics than a television. The graphics are a large component of any video game, such that games with better graphics—and products that enhance the quality of graphics—are highly prized in the market.
Source: Wikisource

Diarmuid Fionntain O'Scannlain Sony Computer Entertainment America… (2000)

We must qualify our holding with one caveat. Our conclusions with respect to Bleem’s use of screen shots apply only to those screen shots that Bleem has generated by taking the actual images of Sony’s games from a television screen. The entire premise of comparative advertising is that the consumer is being made aware of the true choices. To the extent Bleem merely approximates what the PlayStation games look like, by generating screen shots through a process of degrading a computer image, it is simply creating a simulation.
Source: Wikisource

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