William Cameron Canby

Summary

William Cameron Canby Sony Computer Entertainment, Inc… (2000)

But because the Virtual Game Station is transformative, and does not merely supplant the PlayStation console, the Virtual Game Station is a legitimate competitor in the market for platforms on which Sony and Sony-licensed games can be played. See Sega, 977 F.2d at 1522–23. For this reason, some economic loss by Sony as a result of this competition does not compel a finding of no fair use. Sony understandably seeks control over the market for devices that play games Sony produces or licenses. The copyright law, however, does not confer such a monopoly.
Source: Wikisource

William Cameron Canby Sony Computer Entertainment, Inc… (2000)

Object code cannot, however, be read by humans. The unprotected ideas and functions of the code therefore are frequently undiscoverable in the absence of investigation and translation that may require copying the copyrighted material. We conclude that, under the facts of this case and our precedent, Connectix’s intermediate copying and use of Sony’s copyrighted BIOS was a fair use for the purpose of gaining access to the unprotected elements of Sony’s software.
Source: Wikisource

William Cameron Canby Sony Computer Entertainment, Inc… (2000)

Even if we assume, without deciding, that the concept of tarnishment is applicable to the present factual scenario, there is insufficient evidence to support a finding of tarnishment. “The sine qua non of tarnishment is a finding that plaintiff’s mark will suffer negative associations through defendant’s use.” Hormel Foods, 73 F.3d at 507. The evidence here fails to show or suggest that Sony’s mark or product was regarded or was likely to be regarded negatively because of its performance on Connectix’s Virtual Game Station.
Source: Wikisource

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