Mary Christiana Hofmann

Summary

Mary Christiana Hofmann Games for Everybody

The players sit in a circle, one person who is quick and witty is chosen as leader. He stands in the center of the circle.
Whenever he mentions any animal that flies all the players make a flying motion with their hands, but if he names something that doesn't fly, he alone makes the motions; if any player makes the motion when he ought to be still he is out of the game. Suppose the leader begins by saying "Parrots fly," all must move their hands up and down whether the leader does or not, but if he says next time "Horses fly," all must remain still.
Source: Gutenberg

Mary Christiana Hofmann Games for Everybody

This is a splendid game for the beginning of an evening as the guests mingle together and become acquainted while hunting for their partners.
The hostess prepares pieces of cardboard on which she has drawn the outline of a state without the name. The state capitals are written on separate pieces of paper. The cards and slips are handed out haphazard as the guests arrive.
The object of the game is to find the state to which the capital belongs or vice versa, as the case may be.
The one who succeeds in locating his capital first is the winner.
Source: Gutenberg

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