Summary

Mary E. Blain Games for All Occasions

The leader of the game then takes up his position in the middle of the room from which he issues his commands in sharp, quick, decisive tones, when he shouts "Let go!" the players must all hold tightly on to the handkerchief. And when, almost with the same breath, he calls "Hold fast!" they must drop it as if it burnt the tips of their fingers. The fun of the game lies in the leader issuing his commands so rapidly one on top of the other that the players become bewildered. The players who make a mistake retire from the game, until finally only one of the four is left and he becomes leader.
Source: Gutenberg

Mary E. Blain Games for All Occasions

Some very lovely creations will be evolved by the tasteful fingers of the wonderful woman who can stretch a dollar; exceedingly funny dunce and soldier caps with nodding tassels of paper fringe will be the products of the big men who can always laugh and give others an occasion for mirth. Hats with brims and without, crownless and with peaked crowns, with streamers and with ties, so small that they challenge the ever-present bow in the hair, and so large as to give cause for another arrest in a New Orleans theater—all the hat family will be there—and so will fun.
Source: Gutenberg

Mary E. Blain Games for All Occasions

Some one at the piano plays a lively air, first fast, then slow, very loud, then low—while the children march around the chairs without touching them, keeping time with the music. When the music suddenly stops, all rush for a seat. A chair must be taken away each time the marching recommences—until but two chairs remain, when the excitement becomes intense. The one who at the moment that the music ceases has the good fortune to seat himself or herself in the one chair remaining wins the game and perhaps a prize.
Source: Gutenberg

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