Summary

Nugent Robinson Collier's Cyclopedia of Commercial and Social Information (1882)

Never allow the loss of a game to cause you to lose your temper, for such a proceeding shows you to be more self-sufficient than intellectual. If beaten, it proves your adversary to be more experienced or quicker-sighted than yourself, and you should, therefore, use all your faculties to discover how he beats you.
As a rule, seek to play with a better player than yourself rather than with a worse, which is merely saying, "Endeavor to improve your own game rather than to instruct a worse player."
Source: Wikisource

Nugent Robinson Collier's Cyclopedia of Commercial and Social Information (1882)

When playing chess, there are so many pieces, each having a different moving power and a relative value, that one oversight, caused probably by a momentary relaxation of memory, loses a game, whereas in draughts such a result is less probable, and the attention can be more completely devoted to some plot, through which the opponent does see. As a rule, a good draught-player is a more acute person on every-day subjects than is a good chess-player, and thus we strongly recommend draughts as a game likely to call into action very useful qualities.
Source: Wikisource

Nugent Robinson Collier's Cyclopedia of Commercial and Social Information (1882)

A useless check is a move lost, which may, particularly between good players, decide the game.
It is generally injudicious to make an exchange when your position is good, or when, by so doing, you bring one of your adversary’s pieces into good play. Never make an exchange without considering the consequences. When your game is crowded and ill arranged and your position inferior, it is advantageous to exchange. Sometimes also, when you are much superior in force, it is worth your while to make an equal exchange.
The operation of castling often relieves a crowded game.
Source: Wikisource

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