The concept of "state of war" refers to a condition in which organized conflict undermines regular societal order, typically justified by political or military leaders. In the 2001 real-time strategy game State of War, this theme is presented through a fictional storyline in which a global federation teeters on the brink of collapse following a cyberattack on its defense system, prompting a declaration of war.
Historically, figures such as Sun Tzu and Murray Rothbard examined the role of conflict in shaping governmental authority, while legal experts have long debated its consequences for governance and international law. The game's narrative echoes real-world conflicts between security, sovereignty, and the moral limits of warfare, highlighting persistent philosophical and political questions regarding the effects of war on society.