Declarer

Definition and stakes

Portrait of Milton C. Work Milton C. Work,  Auction of To-day

“ If the dealer be a poor player and the Third Hand an expert, it is for the benefit of the partnership that the Third Hand be the Declarer. When the Dealer holds a real No-trumper, but wishes his partner to become the Declarer, the two Spade,—not invitation, but command,—has real merit, but as few players either concede their own inferiority or are willing to allow their partners to play a majority of the hands, this apparent argument in favor of the plan will not appeal to many, and will, therefore, seldom prove of service. ”
Source: Gutenberg

R. F. Foster,  Foster's Complete Hoyle: An Encyclopedia of Games

“ If the declarer leads out of turn, from his own hand or dummy’s, there is no penalty, but he may not correct the error unless directed to do so by an adversary. If the second hand plays to the false lead, it must stand. If the declarer plays from his own hand or from dummy to a false lead, the trick stands. In case the dealer calls a suit and the player has none, the penalty is paid.
Cards Played in Error. If any player but dummy omits to play to a trick, and does not correct the error until he has played to the next trick, the other side may claim a new deal.
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Source: Gutenberg

Portrait of Milton C. Work Milton C. Work,  Auction of To-day

“ A leader who, on the spur of the moment, during the play, tries something else, is taking a course sure to deceive an intelligent partner, and one which will probably reduce the number of his tricks.
The one combination that seems to tempt some players to disregard the conventional, is the King, Queen, Ten, against a No-trump. With this holding the King is manifestly most advantageous, as if the Declarer hold Ace, Knave, it will either force the Ace and hold the tenace over the Knave or win the trick.
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Source: Gutenberg

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