Trick (card game)

Definition and stakes

Various,  Cassell's Book of In-door Amusements…

“ The cards are then played, each card, excepting a nine or an inferior one, counting one.
The elder hand having played the first card, the dealer before answering the card must count his own game, point, sequence, quatorze, or carte-blanche, if he has it, and, after reckoning them altogether, he takes the first trick if he can with the same suit; if he cannot do so his opponent has the trick.
When the tricks are equal they do not count. The winner of the last trick counts two.
”
Source: Gutenberg

Robert Kemp Philp,  Enquire Within Upon Everything

“ Each player must follow suit, but he is not bound to head the trick or to trump. Each card as played remains face upwards on the table. Supposing the stake to be a penny a trick, the declarer, if he win all the tricks he declared, receives from each of his adversaries a penny for each of the declared tricks; but if he fail to win the required number, he pays to each of them a penny a trick. For Napoleon he receives double stakes from each player; but failing to win the five tricks, he pays them single stakes. The game, though simple, requires good judgment and memory to play it well. ”
Source: Gutenberg

Various,  Cassell's Book of In-door Amusements…

“ The important business of discarding being concluded, the non-dealer leads off the game by playing any card he likes, his adversary playing a higher card, if he can, of the same suit, thus taking the trick. Should he have no higher card, he may take the trick with a trump, or pass it, as he feels inclined.
The holder of the king of trumps scores one point
”
Source: Gutenberg

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