Virtual reality

Definition and stakes

David H. Rothman,  NetWorld! What People Are Really Doing on the Internet and What It Means to You

“ You can’t touch merchandise on the World Wide Web. But the next best thing may be in store.
Virtual reality will let you “walk” through Web businesses and see merchandise in greater detail as you get “closer” to the object on your screen. You can vary the angles, too. So you could use your mouse to tour a parking lot of automobiles. You could spot the Volvo or the Saturn of your dreams, and admire not only the outside but also the interior.
No, the Web will never replace actual shopping in most cases, but virtual reality will be increasingly good at helping you screen preliminary choices.
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Source: Gutenberg

Mihai Nadin,  The Civilization of Illiteracy

“ Creativity in virtual reality, including creativity of interaction on the Internet, invites play. It can be in someone's private theater, sex parlor, or drug experience. As an interactive medium, virtual reality can be turned into an instrument for knowing others as they unfold their creativity in the virtual space shared. As opposed to art in its conventional form, virtual reality supports real-time interactions. The artist and the work can each have its own life. Or the artist can decide to become the work and experience the perception of others. ”
Source: Gutenberg

Mihai Nadin,  The Civilization of Illiteracy

“ All these are simulated, using animation as the new language of the science that the moving image embodies. In some ways, virtual reality becomes a general purpose simulator of a captivating variable reality, made possible by mediating elements such as computer graphics images, animation, digital sound, tracking devices, and quite a number of other elements. Inside this reality, virtual objects, tools, and actions open the possibility of practical experiences of self-constitution in a meta- knowledge world. ”
Source: Gutenberg

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